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by Brian Beuken
Wed Dec 01, 2021 7:29 pm
Forum: OpenGLES
Topic: Need help creating an SDL2/OpenGLES project in Code::Blocks.
Replies: 4
Views: 389

Re: Need help creating an SDL2/OpenGLES project in Code::Blocks.

yes you have to install them

open a terminal and enter


sudo apt-get install libgles2-mesa-dev -y
by Brian Beuken
Tue Nov 30, 2021 10:32 am
Forum: OpenGLES
Topic: Need help creating an SDL2/OpenGLES project in Code::Blocks.
Replies: 4
Views: 389

Re: Need help creating an SDL2/OpenGLES project in Code::Blocks.

Which raspberry? On 0 - 3 they are in /opt/vc/lib and /usr/lib/arm-linux-gnueabihf The source libs are in /opt/vc/include It also depends on what OS you're using as things changed a bit after Jessie On the 4 it uses normal mesa libs so libs can be found in the more usual /usr/lib and /usr/lib/arm-li...
by Brian Beuken
Tue Nov 30, 2021 10:25 am
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

not quite sure what you mean by this post, did you answer the wrong thread?
by Brian Beuken
Sun Nov 21, 2021 3:50 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

Lets get the big guys moving....small bug in the gun placements when moving but its an easy fix https://www.patreon.com/posts/58968180 oh and small point, running now on Bullseye with no real issues, though there was a small slowdown, which I compensate for as best I can, hopefully that will resolve...
by Brian Beuken
Thu Nov 18, 2021 4:34 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

and a few more examples of big ol ships tbh its taking too long to enter all the gun turrets using a trial and test/fix system, so I'm putting a few animation hooks in place to allow me to output the animated objects ID's and positions that will let me get to it a lot easier.. he said hopefully. But...
by Brian Beuken
Sun Nov 14, 2021 2:36 am
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

and a bit more work on a larger ship with more moving points

https://youtu.be/jNO5Bg7TpRw
by Brian Beuken
Sat Nov 13, 2021 5:15 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

Apologies for a lack of updates recently, not gone away, but did have a short holiday, and now entering a period of data inputting that is both tedious and unremarkable in terms of showing anything, not helped by the fact that mid way through I realised I'd missed some data, and had to restart. Poin...
by Brian Beuken
Thu Nov 11, 2021 8:53 am
Forum: Raspberry Pi OS
Topic: STICKY: Bullseye - Comments and bug reports thread.
Replies: 491
Views: 27772

Re: Bullseye - Comments and bug reports thread.

Just a small comment/report, which I see others have commented on but it helps to know.. Im not having any major issues, all my content works fine, but.. It is quite laggy when I use it. Shutting down and opening applications can sometimes take a long time, Significantly longer than Buster did. the ...
by Brian Beuken
Wed Nov 10, 2021 8:10 am
Forum: OpenGLES
Topic: Geometry Shaders
Replies: 4
Views: 295

Re: Geometry Shaders

I included gl32.h which allowed me to access the GL_GEOMETRY_SHADER value and was able to compile shaders and link them imto a PO, but not tested the result in anger yet.. Im thinking theres another way though including gl32.h when we don't have gl32 is a bit worrying? As geometry shaders in ES3.1 ...
by Brian Beuken
Tue Nov 09, 2021 11:10 pm
Forum: OpenGLES
Topic: Geometry Shaders
Replies: 4
Views: 295

Re: Geometry Shaders

I included gl32.h which allowed me to access the GL_GEOMETRY_SHADER value and was able to compile shaders and link them imto a PO, but not tested the result in anger yet..

Im thinking theres another way though including gl32.h when we don't have gl32 is a bit worrying?
by Brian Beuken
Tue Nov 09, 2021 10:48 pm
Forum: OpenGLES
Topic: Geometry Shaders
Replies: 4
Views: 295

Geometry Shaders

I just updated to Bullseye and see that we now have a Geometry Shader extension, in mesa 20.3.5, this is quite cool but not having a lot of luck getting it to work yet, has anyone managed to get it working?
by Brian Beuken
Fri Oct 15, 2021 7:21 am
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

getting firing solutions ready to tie in with animations and projectile movment... won't be much longer before I can get them flying around shooting and blowing things up....though diplomacy and trade will also be key gameplay options

https://www.patreon.com/posts/57427912
by Brian Beuken
Sun Oct 10, 2021 5:44 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

Adding more races to the game, these yellow chaps are going to be a breakaway human race... hopefully allies rather than enemies. https://youtu.be/J-63AT32rKM Also managed to hook in some nice behavior code to allow me to give each ship type individual behavours and individual draw control to fire t...
by Brian Beuken
Sat Oct 09, 2021 11:53 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

before they start fighting and moving around each other, I need to estabish some concepts of scale.. time to do come compares of ship sizes adn set up the right unit sizes for ships.

https://www.youtube.com/watch?v=P2VF0Sj ... rianBeuken
by Brian Beuken
Wed Oct 06, 2021 11:07 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

Now to make the particles work for a living, over and above bullets and explosions, there are a small number of obj objects with transparency to produce various effects controlled by the particles, in the case of engine plumes, a particle is the anchor that allows the plume to position itself at a r...
by Brian Beuken
Tue Oct 05, 2021 3:46 pm
Forum: Gaming
Topic: [Open Beta] Angeldust for Raspberry Pi
Replies: 5
Views: 2134

Re: [Open Beta] Angeldust for Raspberry Pi

Very very nice work, good to see a proper games project on the Pi.

chapeau
by Brian Beuken
Tue Oct 05, 2021 8:20 am
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

A significant bit of work now... dynamic lighting on the Pi4 represents quite a challenge, since the GPU can't really cope with a lot of lights, but I've worked out a reasonable way to allocate lights to ships as needed and let the cpu do a lot of the work.. quite happy with this, it was a challengi...
by Brian Beuken
Mon Oct 04, 2021 4:13 pm
Forum: Graphics programming
Topic: Transparency issues OpenGLES3.1
Replies: 3
Views: 686

Re: Transparency issues OpenGLES3.1

yes they are all drawn first, front to back in order, then the transparent objects are drawn back to front, but as you can see...its not working as expected... which Im confused about. Im pretty sure its something I've done maybe accidently drawing something after the transparency render but I can't...
by Brian Beuken
Thu Sep 30, 2021 8:45 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

every game needs a few booms and bangsm I'll add some sound effects later, though of course such things are meaningless in space

https://youtu.be/WvoN6HbAGLQ
by Brian Beuken
Thu Sep 30, 2021 8:23 pm
Forum: Graphics programming
Topic: Transparency issues OpenGLES3.1
Replies: 3
Views: 686

Re: Transparency issues OpenGLES3.1

here's a short video that might help, I have fudged the shaders to reduce the impact of square textures being displayed but its a temp fix, you can still clearly see circular areas where the blending isnt' working.. and I am just not sure... Still think its a mistake on my part but hoping someone ca...
by Brian Beuken
Wed Sep 29, 2021 3:10 pm
Forum: Graphics programming
Topic: Transparency issues OpenGLES3.1
Replies: 3
Views: 686

Transparency issues OpenGLES3.1

This may be me missing something(it usually is) but I have a strange problem Im doing some particles which use point sprites and a transparent texture.. the shader increases the transparency based on a time factor (explosions'brigten and fade) they are emitted in a scatter pattern to avoid the same ...
by Brian Beuken
Sat Sep 25, 2021 12:39 pm
Forum: Gaming
Topic: Seeking interest and support in a game designed for Rpi
Replies: 120
Views: 14973

Re: Seeking interest and support in a game designed for Rpi

Another lazy weekend, adding enemies... and a nice new shader pulse to suggest these organic looking ships (just space station for now) are alive


https://www.patreon.com/posts/56587882
by Brian Beuken
Sat Sep 25, 2021 8:53 am
Forum: Gaming
Topic: DirectX through Box86/Wine?
Replies: 23
Views: 1891

Re: DirectX through Box86/Wine?

On a Pi4 you don't need to change any of GPU memory settings, in fact keeping it low is a benefit as the system allocates memory as it needs it up to about 1G... if you set a size to your GPU mem you are just setting some memory limits on your OS usage...and that will take away from your 1G total. O...
by Brian Beuken
Sat Sep 25, 2021 8:40 am
Forum: Gaming
Topic: DirectX through Box86/Wine?
Replies: 23
Views: 1891

Re: DirectX through Box86/Wine?

On a Pi4 you don't need to change any of GPU memory settings, in fact keeping it low is a benefit as the system allocates memory as it needs it up to about 1G... if you set a size to your GPU mem you are just setting some memory limits on your OS usage...and that will take away from your 1G total. O...

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