Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Mon Jan 02, 2023 4:57 pm

Bug hunting has been much reduced, things are a lot more stable, and Im currently working on some of the flight characteristics of the ships you can pilot..Adding some HUD elements at the moment, they don't do anything yet, but getting them to display is a good feeling.

https://youtu.be/oY9y3lf8QF8
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Fri Jan 20, 2023 10:41 pm

Targetting enemies with rotating turrets is a major pain in the behind, its been quite a lot of work, and I still have a few minor issues to resolve, such as the slight off centering of the gun barrels, but finally I can comfortably set a ship up to have multiple turret types firing multiple types of ordinance and shooting at a specific enemy, albeit at a centre point... small enhancments to come but its a big step toward getting ship battles to be automated.

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Sat Jan 21, 2023 11:39 am

and now that things are working, lets have the players ships fight back a bit

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Wed Jan 25, 2023 11:34 pm

and now we can have battles... so that lets the main logic/gameplay for the game take shape...


https://youtu.be/LUY4J-5Oeq8
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Sun Mar 05, 2023 2:17 pm

turning my eye to the almost infinite list of todo's to do :D

One of which is the selection and visualisation of solar systems to choose a home world for my Empire.... this sounded simple...it really did, and when I say it to myself it still sounds simple.

But what a rabbit hole this is, not just the techncial side of trying to map an area of space, where I want to convey size, but the actual selection and explination of content within that systems

I hoped to get this done in a weekend :-o 2 weeks later I'm still tinkering, but tinkering can be fun when you don't have deadlines.

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Sun Apr 02, 2023 2:15 pm

Im in a bit of a slog doing various menu systems and tackling more and more menus, but I'll get to them in the end.

I was also having a look around to see if there were any other sound engines available for the Pi, I noticed a nice one called Irrklang which seemed good, but it looks like there are no Pi builds.. I'll keep looking..

In the meantime, need to just get my head down and crawl through what for me is quite boring work, but even boring work needs to get done.

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slembcke
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Re: Seeking interest and support in a game designed for Rpi

Wed Apr 05, 2023 11:06 pm

What are you looking for in a sound engine? There's low level stuff like SDL, Sokol Audio, PortAudio, and miniaudio if you want to do your own mixing and just want a way to output samples. This isn't as difficult as it sounds honestly. Then you get slightly fancier stuff like SDL Mixer that can load/stream sounds + mixing and channel management for you, but doesn't really do effects or anything fancy. OpenAL has a GL-like API that adds spatialized audio, but no loading/streaming. Fancier options include something like SoLoud that sounds like it kinda does it all, but I've never used it personally.

Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Fri Apr 07, 2023 4:23 pm

Im not too keen on adding SDL, but it might be an option just for the sound, it would just be a bit of a memory hog.

Mainly I am having issues keeping my streams in check, in OpenAL, using Vorbis for playback of OGG, they are overwriting buffers, causing them to loop some single fx.. Its a mistake I've made myself I can probably fix it, but Im sensing its a bigger job than I want so a simple plug in solution, for spacial fx and streamed but mixable background fx would be nice. Irrklang on PC works well, but I can't find anything else as simple on Rpi.

I dunno, I might just bit the bullet and dig into my code again to clean up the OpenAL and find the error in mystream code. I'll have a look at SoLoud just to see..
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Tue May 23, 2023 8:31 am

Very slow on updates at the moment, slogging my way through a tonne of playable menus, which I must confess I am not really enjoying.. but its a major gameplay feature to have a strategic overview and interaction....but coding wise its very dulll.

Hoping to get through it soon and start showing off some nice gameplay.

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Sat Jul 22, 2023 10:17 pm

Been quiet for a while, sorry, got a little bit side tracked with day job matters and also into a bit of a rut fixing some odd bugs that cropped up and refused to allow me to fix them.

More recently I've struggled a little with some design choices in the way I want players to interact with the game.. I wrote a lot of code, did a lot of work, and then realised that I didn't actually have any kind of control. Which is a bit silly..

Oh well, stripping things back again, this will be my main overview of a solar system, when ships are in play.. I will allow some more direct zooming in, but essentially this will be the play board.. You can zoom in to a sector or an individual unit and see a scanner ghost image..

But at the moment I need to put back some of the ship gathering code I had before and was reserving for a poorly thought out close up mode.
that close up, or tactical mode will still exist but in a different form... I
Hopefully I can restpre the gameplay content I was so happy with a few months ago and start to see some nice results.

https://youtu.be/jlAa6C0hntY
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Wed Aug 02, 2023 11:41 pm

finally making some progress on a solar system scale level... the upscaling causes all kinds of issues with getting from A to B at a decent speed and also being able to visuaise things, but I am working on those things now.

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Fri Sep 08, 2023 10:41 pm

Its been a few months of relentless slog, things not working going 2 steps forward 3 back and fixing 1 bug to find 20 more.. But I finally had a taste of those lovely productive weeks again..

Making a lot of progress on the visualisation, control and placement of ships in a very large scale play area.... Its not perfect yet, but it is getting somewhere now. I hope these productive weeks continue :D

The visuals are still a bit squiffy and I need a new cell shader for one of these modes, but ID, selection and targetting are back in palce, and will soon have nice graphics to make it easier to see.

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Thu Sep 28, 2023 9:29 am

ohhh new Pi

very excited by this of course but also a bit worried that the OS is going to be revamped and focused on Wayland.... Which might cause me some issues as I am using X11 for a lot of things.... oh well, new things bring new challenges.

My project will still target the Pi4, but I am sure it will perform just a bit smoother on a Pi5.
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DarkElvenAngel
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Re: Seeking interest and support in a game designed for Rpi

Thu Sep 28, 2023 5:35 pm

Pi 4 isn't going anywhere, I'm both excited and reluctant about the Pi 5 Normally I want to snatch up the newest pi this time I'm going to wait.

Your project is coming along glad to see you sticking to it, these long haul project so often get abandoned nice to see one still going!

Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Fri Sep 29, 2023 9:48 am

oh yeah its going to get finished (or I die of something horrible), I can see the end, its not quite as far away as it was last year :)

It was always going to be a long haul, I made a choice to do everything myself, so sometimes I get stuck on things, or find I do them wrong (especially design) but I have almost all the component parts working to some level, and just need to pull it together, make it tidy and get it out to test... Hoping to end it this year.. but.....

Pi5 is exciting though I might add a few extra check boxes on the performance options to take advantage of the extra performance, but its still basically the same code. I've got mine on order, I'll evaluate what issues it might have and make a choice then... For now, to avoid that long haul getting longer though I'll keep to the 4 and not get myself into any rabbit holes that the 5 might offer.
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Gavinmc42
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Re: Seeking interest and support in a game designed for Rpi

Sat Sep 30, 2023 1:59 am

Yeh the Pi5 is a new kettle of fish.
New Kernel, Mesa, Wayland/Wayfire/SDL2 and a new sound system.
Good news is Bookworm seems ok on a Pi4 so far and Vulkan is working and fast.

However Pi3 and lower use old X11/Mutter etc.
A few emulator YT chs got early white box Pi5's and reviews are good for gaming.
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Tue Oct 03, 2023 2:10 pm

Can't wait to try it, am sure there will be a few issue but thats just part of the fun :D
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Tue Oct 24, 2023 7:57 pm

Well at least the new OS, Bookworm, isn't causing me any issues.. I had a bit of a worry about that. Im sure though that using Wayland rather than Xorg is going to provide improvements, but for now I'll keep pushing forward, and come back to it later and see what it does better.

Also eager to see if there are any issues running on a Pi5 :D I've been told there's a 2 week delay... oh well.

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Incidently, Patreon have finally added a free tier to their system, so no need to give card details and risk accidental charges (no charges until its done). So it would be really nice to see people signing up to follow progress.
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Tue Oct 31, 2023 11:18 am

while I wait for the Pi5 to arrive I am of course continuing to develop for the Pi4... its still the main target for my project, though the 5 should be able to have a few more things added.

I've been doing a lot of menu work recently, not the most fun, or easy thing, but that allowed some bugs to creep into the main game shooting and targetting so have been fixing them recently.

Incidently, Patreon where I do most of my updates is now offerring a free tier, so no need to pledge any money to comment (even though I suspended collection of all funds some time ago)

A slower summer holiday than I had planned means were still at the start of that homestraight, rather than near the end..but small steps every time and we will get there.

https://youtu.be/2lYP4zjQNlA
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Wed Nov 01, 2023 5:38 pm

Pi5 Arrived and I love it. Though I can see considerable improvment in the GPU and CPU speed, I appear to be getting an odd frame rate when I lock to the EGLSwapInterfact... it gives 30fps, on a 60hz res....removing the lock gives an impressive 70+fps...with AA which always used to kill the FPS on a Pi4

Certainly looks like there are things to experiment with here... but 1st impressions are...wow.

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Wed Nov 01, 2023 8:45 pm

Frame rate issues resolved, its a Wayland issue, it might fix itself when I get round to setting up a wayland display but for now it was easier to just switch it to Xorg from the raspi-config and we have a very solid 60fps rate and lots of headroom to do more processing on both CPU and GPU

This...is... a... Monster....

and I've not even overclocked it yet.
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Thu Nov 02, 2023 11:51 am

Getting back into ship engagments again after a long layoff and some major changes to scale of the battlefield... but things are starting to happen again

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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Wed Jan 03, 2024 4:38 pm

I've been quiet, its been a tricky couple of months for various reasons, so not been getting the hours in I wanted to make big progress. And I missed my end of 2023 target. But... well I'm not really working to a deadline so its only me thats going to be annoyed.

I've been doing an absurd amount of debugging and work on firing controls, mainly missiles/rockets that are intended to be stand off weapons. There's been a few doh! moments and more than a few, wtf moments, but overall I am moving forward, just a bit slow..

I've made a commitment to stop adding features though and focus on drawing a line under my quite long task list so that I can start to see some gameplay emerge... hopefully soon.. I hope, but don't make me bet my life on it, I can get this out by summer... but we'll see

Anyway, after several weeks work (but only a few actual hours) I got missiles working as I wanted. btw, if anyone is interested, my Patreon page now offers a free membership so no need to risk any financial details (which I won't be taking until release anyway)

https://youtu.be/x1v0nJPwIM0?si=MLoHXqCycBcNZMQ-
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Tue Jan 23, 2024 11:01 am

I wish there were more people making full scale games on the Pi, its really quite a capable machine and a lot of fun to push its limits
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Brian Beuken
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Re: Seeking interest and support in a game designed for Rpi

Tue Apr 16, 2024 11:08 am

Still here :D some pretty horrible struggles with different parts of the project recently as well as some family issues taking me away, but I've got back on track now... well I think so.. The scale of this project is kinda incredible, and at times I've looked back and thought... wow.. so much done.. then...wow so must still to do... But I will keep going.

Im now focusing more than ever on trying to get fleet movement and battles kicking off properly,, which also leads on to the diplomacy and other aspects of the gameplay...

So technically in terms of the mechanics of engine, its almost done, there's bugs, so so so many bugs, but I can come back to them later as I start to build up proper missions, conflicts, diplomacy, trade and hopefully other emergent gameplay as it kicks in.

It's a bit daunting that after so much technical work, its all going to depend on how the game plays over the next few months... but.to quote a certain fish... just keep swimming.

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