Could this work on the Pi? Mine isn't operational at the moment so I can't test and compile. If it worked it would be pretty cool.
http://www.unvanquished.net/
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Re: Unvanquished FPS
Look's like the requirement's say a 2GHz cpu. The pi comes stock at 700Mhz. Even overclocking to 1GHz, it is only half of the requirement. So I think not.
Re: Unvanquished FPS
Maybe this is a n00b question but couldn't you overclock to 2 Ghz? Or maybe turn off all the fancy eye candy?
Re: Unvanquished FPS
Perhaps if you somehow made a specialised cluster. Overclock to 2ghz? There is no Pi (to my knowledge) on earth that would go past 1.5ghz!bluesmoke wrote:Maybe this is a n00b question but couldn't you overclock to 2 Ghz? Or maybe turn off all the fancy eye candy?
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Re: Unvanquished FPS
Just wondering if the pi2 could run this?
Re: Unvanquished FPS
From the About | Unvanquished
So, no. Unfortunately, the Raspberry Pi does not have OpenGL support at the moment. Work is being done to provide OpenGL support, but this game looks like it would require more resources than are available on the Raspberry Pi.A modern OpenGL version 3 compliant renderer.
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Re: Unvanquished FPS
Maybe!crossmodder wrote:Well maybe a server?
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Re: Unvanquished FPS
https://www.unvanquished.net/?page_id=318REQUIREMENTS CPU RAM OPENGL GPU
Minimum 2GHz 2GB 2.1 Intel GMA3000
Whatbout 2.1?
Re: Unvanquished FPS
The Pi does not have OpenGL support as of now.
- eriktheitalian
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Re: Unvanquished FPS
http://www.notebookcheck.net/Intel-Grap ... 176.0.html
This is link for better of gma3000.
http://en.wikipedia.org/wiki/List_of_In ... sing_units
U can find gma 3000 in "Fourth generation" section.
Specs: Open GL 1.5 support for windows. Open GL 2.1 support for linux. Vertex shader 3.0 (sw) Pixel Shader 2.0
Its poor gpu. Anhold driver may be enough for this when done.Gma 3000 is poor gpu u can compare it with power vr sgx 544.
Bu there is problem 2GB memory.... and 2ghz x86 single core optimized code.
This is link for better of gma3000.
http://en.wikipedia.org/wiki/List_of_In ... sing_units
U can find gma 3000 in "Fourth generation" section.
Specs: Open GL 1.5 support for windows. Open GL 2.1 support for linux. Vertex shader 3.0 (sw) Pixel Shader 2.0
Its poor gpu. Anhold driver may be enough for this when done.Gma 3000 is poor gpu u can compare it with power vr sgx 544.
Bu there is problem 2GB memory.... and 2ghz x86 single core optimized code.
I cant using enough English language. My writings can be wrong grammer.$
"in micro$oft we not trust"
"in micro$oft we not trust"
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Re: Unvanquished FPS
I guess an SD card swap is too slow XD? Though looking at the growth of ram on the original pi1 :
https://en.wikipedia.org/wiki/Raspberry_Pi#Hardware
it isnt completely far fetched to think that a later board revision might meet RAM specs...
Also it seems theyve done some multithreading work :
Yeah x86 --> ARM v7 would need optimization i guess(SSE-->NEON ??) Maybe this is more of pi2's league?:
https://en.wikipedia.org/wiki/Tremulous
https://en.wikipedia.org/wiki/Raspberry_Pi#Hardware
it isnt completely far fetched to think that a later board revision might meet RAM specs...
Also it seems theyve done some multithreading work :
http://www.indiedb.com/games/unvanquish ... s-alpha-20Some work has been done on multi-threading, allowing the renderer to run in a separate thread. This will help with complex scenes, giving a frame-rate boost (possibly as much as 40%) because it allows the game to get on with processing your input and talking to the server while the display is being updated – so long as you have a multi-core CPU (which you probably do). To enable it, /set r_smp 1 then restart the client.
Yeah x86 --> ARM v7 would need optimization i guess(SSE-->NEON ??) Maybe this is more of pi2's league?:
https://en.wikipedia.org/wiki/Tremulous
Re: Unvanquished FPS
For gaming you need a desktop GPU with OpenGL support and much higher performance. Somewhere around Intel HD4000 from Ivy Bridged or better.