User avatar
KLL
Posts: 1453
Joined: Wed Jan 09, 2013 3:05 pm
Location: thailand

pygame file dialog

Thu Jan 15, 2015 3:48 am

i am stuck with PYTHON PYGAME
and need a popup window / or MENU to allow a user to select a ( existing) file from the filesystem.

anybody has a ready code?

ghans
Posts: 7893
Joined: Mon Dec 12, 2011 8:30 pm
Location: Germany

Re: pygame file dialog

Thu Jan 15, 2015 3:12 pm

I guess using TkInter instead is the easeist option ... not very beautiful , though .

http://stackoverflow.com/questions/1832 ... for-a-file

ghans
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scotty101
Posts: 4504
Joined: Fri Jun 08, 2012 6:03 pm

Re: pygame file dialog

Thu Jan 15, 2015 3:29 pm

You should have a look at PGU (Phils pyGame Utilities)

http://www.pygame.org/project-PGU+-+Phi ... 8-471.html

It has a range of GUI elements including a file open dialog.
Electronic and Computer Engineer
Pi Interests: Home Automation, IOT, Python and Tkinter

User avatar
KLL
Posts: 1453
Joined: Wed Jan 09, 2013 3:05 pm
Location: thailand

Re: pygame file dialog

Thu Jan 15, 2015 11:51 pm

thanks, i will check on both,
but i had already bad luck with mixing PYGAME and Tkinter
as a Tkinter dialog is it exactly the same as with the Python 2 IDE File open
see attachment, nice.
but i started with the gtk ( mixed / called from PYGAME )
and i am not able to close the dialog, but it actually works to choose a file.
possibly only one "smart" line of code missing.
that one looks like the new filemanager PCManFM
see attachment (low quality!)

Code: Select all

#KLL
# gtk dialog from github majorsilence pygtknotebook

# KLL 15.01.2015
# search button
# result:

# if window open: "!open"
# if window closed "!close"
# if button [Cancel] "!cancel"
# if button [Open] or double click on file "/path/filename"


import pygtk
pygtk.require('2.0')
import gtk
import sys
import os

import pygame
from pygame.locals import *
import subprocess
import getopt


mytitle="fileopenwindow_pygame.py"

WINDOWWIDTH = 380       # size of window's width in pixels
WINDOWHEIGHT =240      # size of windows' height in pixels

# show text
msg=""
ipady = 5
ipadx = 10

# button
buttonmsg = "search"
ibuttonwide = 60
ibuttonhigh = 17
ipadbuttony = WINDOWHEIGHT - ibuttonhigh -10
ipadbuttonx = WINDOWWIDTH - ibuttonwide -10

unselborder = 1
selborder = 3

FPS = 20                # frames per second, the general speed of the PYGAME program


WHITE    = (255, 255, 255)
BLACK    = (  0,   0,   0)
GREY     = (125, 125, 125)
PURPLE   = (255,   0, 255)
CYAN     = (  0, 255, 255)
RED      = (255,   0,   0)
GREYLIGHT     = (100, 100, 100)

unselcol = GREYLIGHT
selcol   = GREY

mousex = 0 # used to store x coordinate of mouse event
mousey = 0 # used to store y coordinate of mouse event

filename = ""

#______________________________________________________________________
def draw_msg():
    info="filename:"
    myfont = pygame.font.SysFont("monospace",11,bold=True)
    DISPLAYSURF.blit(myfont.render(info,1,BLACK,WHITE),(ipadx,ipady))
    myfont = pygame.font.SysFont("monospace",12,bold=True)
    DISPLAYSURF.blit(myfont.render(msg,1,PURPLE,WHITE),(ipadx,ipady+20))

#______________________________________________________________________
def draw_button():
    # START button
    bord= unselborder
    bcol = unselcol
    myfont = pygame.font.SysFont("monospace",16,bold=True)
    pygame.draw.rect(DISPLAYSURF, bcol,(ipadbuttonx-bord-1, ipadbuttony-bord-1,ibuttonwide+2*bord+2,ibuttonhigh+2*bord+2),bord)
    DISPLAYSURF.blit(myfont.render(buttonmsg,1,WHITE,BLACK),(ipadbuttonx,ipadbuttony))
#______________________________________________________________________
def sel_button(x, y):
    # START button under mouse
    boxRect = pygame.Rect(ipadbuttonx,ipadbuttony,ibuttonwide,ibuttonhigh)
    if boxRect.collidepoint(x, y):
        bord=selborder
        bcol = selcol
        pygame.draw.rect(DISPLAYSURF,bcol, (ipadbuttonx - bord-1, ipadbuttony - bord-1, ibuttonwide + 2*bord+2,ibuttonhigh + 2*bord+2), bord)
        return True
    return False

#______________________________________________________________________
def opendlg():
    global filename
    
    #file filters used with the filechoosers
    text_filter=gtk.FileFilter()
    text_filter.set_name("Text files")
    text_filter.add_mime_type("text/*")
    all_filter=gtk.FileFilter()
    all_filter.set_name("All files")
    all_filter.add_pattern("*")
    
    dialog=gtk.FileChooserDialog(title="Select a File", action=gtk.FILE_CHOOSER_ACTION_OPEN, buttons=(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL, gtk.STOCK_OPEN, gtk.RESPONSE_OK))
    if (text_filter != None) and (all_filter != None):
        dialog.add_filter(text_filter)
        dialog.add_filter(all_filter)

    filename = "!close"    
    response = dialog.run()
    if response == gtk.RESPONSE_OK:
        filename = dialog.get_filename()
    elif response == gtk.RESPONSE_CANCEL:
        filename = "!cancel"


    dialog.destroy()            # does not to close the frozen window
                                # but a second call of the dialog closes the old and open a new one

    #sys.exit(filename)         # both window close
    #gtk.main()                 # the select window closes but mymain freezes
    #gtk.main_quit()            # error
    
#______________________________________________________________________
def mymain():
    global DISPLAYSURF,msg
    global filename

    pygame.init()
    FPSCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
    pygame.display.set_caption(mytitle)
    DISPLAYSURF.fill(WHITE)
    draw_button()
    pygame.display.update()
    FPSCLOCK.tick(FPS)
    mousex = 0 # used to store x coordinate of mouse event
    mousey = 0 # used to store y coordinate of mouse event

    while True:
        mouseClicked = False
        DISPLAYSURF.fill(WHITE)
        draw_button()
        draw_msg()
	
        for event in pygame.event.get():
            if event.type == QUIT:          # close window[x] QUIT event
                pygame.display.quit()
                pygame.quit()
                sys.exit()

            elif event.type == MOUSEMOTION:
                mousex, mousey = event.pos

            elif event.type == MOUSEBUTTONDOWN:
                mousex, mousey = event.pos
                mouseClicked = True

        if ( sel_button(mousex, mousey)) :
            if ( mouseClicked ) :
                opendlg()   # waiting
                msg=filename
                print "i got a filename: %s" % (msg)
                
        pygame.display.update()
        FPSCLOCK.tick(FPS)
        
    pygame.display.quit()
    pygame.quit()
    #sys.exit()



if __name__ == "__main__":
    mymain()
    gtk.main()
there must be a way that it is not needed to mix the various GUIs.
Attachments
SNAG-0017.jpg
gtk dialog
SNAG-0017.jpg (24.97 KiB) Viewed 6095 times
SNAG-0014.jpg
Tkinter dialog
SNAG-0014.jpg (24.24 KiB) Viewed 6096 times
Last edited by KLL on Fri Jan 16, 2015 4:16 am, edited 2 times in total.

User avatar
KLL
Posts: 1453
Joined: Wed Jan 09, 2013 3:05 pm
Location: thailand

Re: pygame file dialog

Fri Jan 16, 2015 3:08 am

ok, here is a "BAD ASS" trick: the PYTHON gurus will hate me for that
the python gtk file open dialog is a stand alone program
and saves the result to a RAM DISK file.

Code: Select all

#/pytho_audio/file_open/fileopenwindow.py
# from github majorsilence pygtknotebook

# KLL 16.01.2015
# start terminal or suprocess : python fileopenwindow.py
# result:
# there is a file in /run/shm/filechoose.txt
# it contains:
# if window open: "!open"
# if window closed "!close"
# if button [Cancel] "!cancel"
# if button [Open] or double click on file "/path/filename"


import pygtk
pygtk.require('2.0')
import gtk
import sys
import os

def save_to_file(fileline="") :
    if os.name == 'posix':      # RPI linux
        RAMDISKpath = '/run/shm/'
    else :
        RAMDISKpath = 'C:/tmp/'
        
    sfiledata   = RAMDISKpath+"filechoose.txt"
        
    fdat = open(sfiledata,"w")
    fdat.write(fileline+"\n")
    fdat.close()

def main():

    #file filters used with the filechoosers
    text_filter=gtk.FileFilter()
    text_filter.set_name("Text files")
    text_filter.add_mime_type("text/*")
    all_filter=gtk.FileFilter()
    all_filter.set_name("All files")
    all_filter.add_pattern("*")
    filename=None
    
    save_to_file("!open")     # open the file in ramdisk for masterprogram to check   
    dialog=gtk.FileChooserDialog(title="Select a File", parent=None, action=gtk.FILE_CHOOSER_ACTION_OPEN, buttons=(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL, gtk.STOCK_OPEN, gtk.RESPONSE_OK))
    #dialog.connect("delete-event",gtk.main_quit)
    if (text_filter != None) and (all_filter != None):
        dialog.add_filter(text_filter)
        dialog.add_filter(all_filter)

    filename = "!close"    
    response = dialog.run()
    if response == gtk.RESPONSE_OK:
        filename = dialog.get_filename()
        #print "File Choosen: ", filename
    elif response == gtk.RESPONSE_CANCEL:
        filename = "!cancel"
        #print 'Cancel Clicked'
    save_to_file(filename)        
    dialog.destroy()
    sys.exit(filename)  # prints the "filename" OR "!cancel" after all that stupid gtk warnings in terminal window
                        # but if you click window[x] get nothing!
if __name__ == "__main__":
    main()

any main program can call that program and evaluate the result by reading the file
-a- example PYTHON Tkinter

Code: Select all

# gtk dialog from github majorsilence pygtknotebook

# KLL 16.01.2015
# search button
# result:
# there is a file in /run/shm/filechoose.txt
# it contains:
# if window open: "!open"
# if window closed "!close"
# if button [Cancel] "!cancel"
# if button [Open] or double click on file "/path/filename"


import sys
import os
import subprocess
from Tkinter import *
master = Tk()
mytitle="Tkinter_call_gtkdlg.py"
master.title(mytitle)

# you need the gtk file open dialog program, where is it?
fowpy = "fileopenwindow.py"


WINDOWWIDTH = 380       # size of window's width in pixels
WINDOWHEIGHT =240      # size of windows' height in pixels

filename = ""


#______________________________________________________________________
def read_from_file() :
    global filename
    if os.name == 'posix':      # RPI linux
        RAMDISKpath = '/run/shm/'
    else :
        RAMDISKpath = 'C:/tmp/'
        
    sfiledata   = RAMDISKpath+"filechoose.txt"

    try:    
        fdat = open(sfiledata,"r")
        filename = fdat.readline()
        filename = filename.strip()
        #print filename
        fdat.close()
    except:
        filename = "!error"
        print "file ERROR"
        return()
    
#______________________________________________________________________
def opendlg():
    global filename,fowpy
    subprocess.call(['python',fowpy])
    read_from_file() # sets filename variable
    # here evaluate on !error !close !open !cancel
    # or do something with the file
    pass
    # update info
    msg=filename
    varmsgf.set(msg)


# show window with text and button
winframe = Frame(master,height=WINDOWHEIGHT, width=WINDOWWIDTH)
winframe.pack()

# show text
msg="filename:"
ipady = 5
ipadx = 10
varmsg=StringVar()
info=Label(winframe, textvariable=varmsg, bg="#FFFFFF") 
varmsg.set(msg)
info.place(x=ipadx,y=ipady)

msg=filename
ipady = 5+ 20
ipadx = 10
varmsgf=StringVar()
infof=Label(winframe, textvariable=varmsgf, bg="#FFFFFF", fg="#CC0099") 
varmsgf.set(msg)
infof.place(x=ipadx,y=ipady)


# button
buttonmsg = "search"
ibuttonwide = 60
ibuttonhigh = 17
ipadbuttony = WINDOWHEIGHT - ibuttonhigh -10
ipadbuttonx = WINDOWWIDTH - ibuttonwide -10
mybutton =Button(winframe, text=buttonmsg, command=opendlg )
mybutton.place(x=ipadbuttonx,y=ipadbuttony)


#______________________________________________________________________
def mymain():
    global master,msg
    global filename


    master.mainloop()


if __name__ == "__main__":
    mymain()

-b- example PYTHON PYGAME

Code: Select all

# gtk dialog from github majorsilence pygtknotebook

# KLL 15.01.2015
# search button
# result:
# there is a file in /run/shm/filechoose.txt
# it contains:
# if window open: "!open"
# if window closed "!close"
# if button [Cancel] "!cancel"
# if button [Open] or double click on file "/path/filename"


import sys
import os

import pygame
from pygame.locals import *
import subprocess
import getopt

# you need the gtk file open dialog program, where is it?
fowpy = "fileopenwindow.py"


mytitle="pygame_call_gtkdlg.py"

WINDOWWIDTH = 380       # size of window's width in pixels
WINDOWHEIGHT =240      # size of windows' height in pixels

# show text
msg=""
ipady = 5
ipadx = 10

# button
buttonmsg = "search"
ibuttonwide = 60
ibuttonhigh = 17
ipadbuttony = WINDOWHEIGHT - ibuttonhigh -10
ipadbuttonx = WINDOWWIDTH - ibuttonwide -10

unselborder = 1
selborder = 3

FPS = 20                # frames per second, the general speed of the PYGAME program


WHITE    = (255, 255, 255)
BLACK    = (  0,   0,   0)
GREY     = (125, 125, 125)
PURPLE   = (255,   0, 255)
CYAN     = (  0, 255, 255)
RED      = (255,   0,   0)
GREYLIGHT     = (100, 100, 100)

unselcol = GREYLIGHT
selcol   = GREY

mousex = 0 # used to store x coordinate of mouse event
mousey = 0 # used to store y coordinate of mouse event

filename = ""

#______________________________________________________________________
def draw_msg():
    info="filename:"
    myfont = pygame.font.SysFont("monospace",11,bold=True)
    DISPLAYSURF.blit(myfont.render(info,1,BLACK,WHITE),(ipadx,ipady))
    myfont = pygame.font.SysFont("monospace",12,bold=True)
    DISPLAYSURF.blit(myfont.render(msg,1,PURPLE,WHITE),(ipadx,ipady+20))

#______________________________________________________________________
def draw_button():
    # START button
    bord= unselborder
    bcol = unselcol
    myfont = pygame.font.SysFont("monospace",16,bold=True)
    pygame.draw.rect(DISPLAYSURF, bcol,(ipadbuttonx-bord-1, ipadbuttony-bord-1,ibuttonwide+2*bord+2,ibuttonhigh+2*bord+2),bord)
    DISPLAYSURF.blit(myfont.render(buttonmsg,1,WHITE,BLACK),(ipadbuttonx,ipadbuttony))
#______________________________________________________________________
def sel_button(x, y):
    # START button under mouse
    boxRect = pygame.Rect(ipadbuttonx,ipadbuttony,ibuttonwide,ibuttonhigh)
    if boxRect.collidepoint(x, y):
        bord=selborder
        bcol = selcol
        pygame.draw.rect(DISPLAYSURF,bcol, (ipadbuttonx - bord-1, ipadbuttony - bord-1, ibuttonwide + 2*bord+2,ibuttonhigh + 2*bord+2), bord)
        return True
    return False

#______________________________________________________________________
def save_to_file(fileline="") :
    if os.name == 'posix':      # RPI linux
        RAMDISKpath = '/run/shm/'
    else :
        RAMDISKpath = 'C:/tmp/'
        
    sfiledata   = RAMDISKpath+"filechoose.txt"
        
    fdat = open(sfiledata,"w")
    fdat.write(fileline+"\n")
    fdat.close()

#______________________________________________________________________
def read_from_file() :
    global filename
    if os.name == 'posix':      # RPI linux
        RAMDISKpath = '/run/shm/'
    else :
        RAMDISKpath = 'C:/tmp/'
        
    sfiledata   = RAMDISKpath+"filechoose.txt"

    try:    
        fdat = open(sfiledata,"r")
        filename = fdat.readline()
        filename = filename.strip()
        #print filename
        fdat.close()
    except:
        filename = "!error"
        print "file ERROR"
        return()
    
#______________________________________________________________________
def opendlg():
    global filename,fowpy
    subprocess.call(['python',fowpy])
    read_from_file() # sets filename variable
    # here evaluate on !error !close !open !cancel
    # or do something with the file
    pass

#______________________________________________________________________
def mymain():
    global DISPLAYSURF,msg
    global filename

    pygame.init()
    FPSCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
    pygame.display.set_caption(mytitle)
    DISPLAYSURF.fill(WHITE)
    draw_button()
    pygame.display.update()
    FPSCLOCK.tick(FPS)
    mousex = 0 # used to store x coordinate of mouse event
    mousey = 0 # used to store y coordinate of mouse event

    while True:
        mouseClicked = False
        DISPLAYSURF.fill(WHITE)
        draw_button()
        draw_msg()
	
        for event in pygame.event.get():
            if event.type == QUIT:          # close window[x] QUIT event
                pygame.display.quit()
                pygame.quit()
                sys.exit()

            elif event.type == MOUSEMOTION:
                mousex, mousey = event.pos

            elif event.type == MOUSEBUTTONDOWN:
                mousex, mousey = event.pos
                mouseClicked = True

        if ( sel_button(mousex, mousey)) :
            if ( mouseClicked ) :
                opendlg()   # waiting
                msg=filename
                #print "i got a filename: %s" % (msg)
                
        pygame.display.update()
        FPSCLOCK.tick(FPS)
        
    pygame.display.quit()
    pygame.quit()
    #sys.exit()

if __name__ == "__main__":
    mymain()

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